The Envelope Please
If I asked you to link both variety TV shows and entertainment industry award nights with videogames you might not find the answer quite so obvious. Indulge me if you will. The connection is simple really and it's all tied into the growing popularity of video gaming, or as it's been called, the 'mainstreamification' of videogaming.
Reviewing the Reviewers
This week we ask the question, should game reviewers be fans of video games? Renowned video games designer, David Jaffe doesn’t think so, expressing some strong opinions on a recent Listen Up Game Developers Conference 2009 Special podcast. Is being a fan at odds with being a critical balanced and fair video games reviewer? You’ll have to read the article?
Putting your money where your mouth is
I'm always open to an idea that can potentially make me money, and while I won't be sending any more money to Nigeria any time soon (I only ever make the same mistake three times), I did get excited when I read a report on CNBC about making money from my favourite past time. CNBC, is of course the cable channel dedicated to all things business, finance and money related. These guys live and breathe money and know what they're talking about. So when I see an article on the CNBC site titled How to Make Money Playing Videogames I sit up and take notice.
Your Enemy, Your Battle, Your Retribution
Here at The Incomplete Gamer we like to think that when it comes to video games we’re making intelligent, informed purchasing choices, but truth be known, we’re a sucker for a great advertising campaign.
Back in November, Sony kicked off its ‘You’ve got the whole world in your hands’ print and TV advertising campaign for the PSP; a clever campaign that showcased the versatility of Sony’s portable handheld.
But if it’s software that ultimately sells consoles then we can’t help but think that the campaign would be more effective if it used that same ‘whole world’ theme to sell specific titles.
That being said, Sony have absolutely nailed it with it’s new ad campaign for Resistance Retribution. Building on the ‘whole world in your hands theme, this stunning explosive artwork ‘Your Enemy, Your Battle, Your Retribution’, excellently captures the games and the experience of playing Resistance on the PSP.
The Story So Far
It’s that time of the week again. My weekly musings over in the hallowed halls of PALGN has just been posted.
This week I take a look at video game narrative. Dr Souvik Mukherjee, a researcher and computer game narrative expert from the School of Arts & Humanities at Nottingham Trent University, believes that ‘the complex mesh of possible storylines and deep levels of involvement in video game narratives relate to, and often surpass, the experience of earlier narrative media, such as books and films.’
He’d get no argument from Lionhead boss Peter Molyneux’s who back in March famously predicted “Godfather” levels of storytelling in games by 2016, then upped the ante even further last month at GDC, stating that he believed video games would actually surpass those levels of story telling.
What do I think? You’ll have to read The Wrap #27 to find out. And remember, you’ll find links to earlier columns at the end of this week’s ‘Wrap’.
Enjoy.
The Incomplete Gamer
More than they Bargained For
A quick heads up – The Wrap #26 is has been spotted onboard the good ship PALGN. You can read my latest rant here.
This week in ‘The Limited Edition Edition’ I report on two cases on opposite sides of the Atlantic where gamers got a little more than they bargained for. Trouble was they weren’t happy. Far from it in fact. How then to impress your customer base? The Wrap puts forward a way to put the ‘special’ back into the special edition.
Don’t just sit there. Get clicking, and remember; you’ll find links to all previous editions of The Wrap at the end of the column.
Cheers,
The Incomplete Gamer
Joining the Hunt: What would you do for a free TiVo?
What would you you do for a free TiVo? The good folks at the corporate home of Tivo Australia are banking on you doing quite a bit. They’ve got 5 TiVo Media Devices up for grabs in their Easter Hunt challenge which runs from Easter Monday through until Friday the 24th of April.
You’ll be glad of those twelve days when you see what they’d like you to do. There are seven (a clever Channel 7 tie in?) challenges in all. Three are fairly painless – click to a website as directed and snap a picture of yourself and the desired image. Two challenges will require you to drag yourself off the couch and into a video store and a TiVo retailer to take another two photos as directed. Challenge Six will have you and as many of your friends as possible dressing up head to toe in one of the six TiVo colours for another photo opportunity.
At this point, you might be thinking, “Well it’s all seems a lot of bother to go to, but at least I don’t have to come up with twenty five words expressing my undying love of all things TiVo.”
Reviewing the Reviewers
A quick heads up – The Wrap #25 just dropped over at PALGN. You can read my latest musings here.
This week in ‘The Passion of the Critic’ we ask the question, should game reviewers be fans of video games? Renowned video games designer, David Jaffe doesn’t think so, expressing some strong opinions on a recent Listen Up Game Developers Conference 2009 Special podcast.
Is being a fan at odds with being a critical balanced and fair video games reviewer? You’ll have to read the article? The Wrap looks at the issue, offers our thoughts and welcomes your opinions.
What are you waiting for? Get clicking, and remember. You’ll find links to all previous editions of The Wrap at the end of the column.
Cheers,
The Incomplete Gamer
My Latest Gig
If things have been a little quiet at The Incomplete Gamer it’s because I’ve taken on a new video games writing gig. I’m back, writing a regular weekly column - The Wrap – after a two year hiatus; courtesy of the good folk at PALGN who thankfully don’t subscribe to the old adage that ‘you can never go home again’. It turns out it was just my folks who believed that; although in their defence, they always swore that they had meant to tell me they had moved… but that’s another story.
The Incomplete Gamer isn’t going anywhere. if anything you should start to see increased gaming coverage (both news and reviews) as a result of my additional game writing duties, as I spend more of my day immersed in gaming, reviewing and with my head, hard-wired into the online video game news world.
You can read my latest column over at PALGN here. It drops ever Saturday – think of it as your antidote to a slow news day. The Wrap #24 looks at the health of the games industry in these rocky economic times. Recent colums have looked at the way the motor industry use video games as a marketing tool, poked fun at the European Union’s efforts to enforce parental controls on consoles, and taken a (tongue planted firmly in cheek) look, at all the evil things video games are responsible for.
You’ll find links to all previous editions of The Wrap at the end of each article. If I do say so myself, they’re a good read and I’m sure you’ll enjoy.
Cheers,
The Incomplete Gamer
Gaming Paranoia
![]()
I’ve been feeling a little uneasy, ever since the email arrived from Google News Alerts a few days back. I swear I didn’t even sign up for any ‘news alerts’. How did they get my email address and why are they sending me this spam? Who are these mysterious Google people anyway and what do they want with me? Sorry…, where was I? Ok, so I’m at Starbucks last Wednesday and I’m checking my email, and I see a Google News Alert link to this story about a study that shows violent video games make gamers paranoid. Please. Are they kidding me? I don’t have time for this rubbish.
Instead I fire up my DS Lite and dive stealthily back into Assasin’s Creed: Altair’s Chronicles, and proceed to climb another ladder.
50 Ways to Shoot Your Lover
[UPDATED] Firstly an apology. You’ve just read a cheap and possibly misleading post title but at least I’ve got your attention. Quite possibly the Incomplete Gamer has also been flagged by the Federal authorities, been noticed by the Gun Owners of America, and been listed on the Guns and Ammo links page. What can I say. We need the traffic.
Nor should this post technically be listed as a Fed-Ex Alert. Not unless we get in our time machine and travel back to 1997; November to be precise, for the launch of the Pentax SMCP-FA 50mm f/1.4 AF. The lens is in-coming, however, in the sense that we’ve ordered a new copy of the said lens and with a bit of luck the parcel might even arrive tomorrow.
Burnout Paradise : The Ultimate Bargain
Throughout 2008, game developer Criterion Games earned plenty of well-deserved praise for its racing title Burnout Paradise (PS3/Xbox360). Not content with creating a great, open-world racing game, Criterion spent the last twelve months delivering additional content, and further tweaking the game play, garnering respect from gamers and the gaming media alike along the way. Best of all, that content cost nothing! Feel free to correct The Incomplete Gamer, but if there’s a better supported title on the market today, then we don’t know about it. That support continues this year, commencing with this major free update which landed on February 6th.
Criterion Games have done a sterling job in keeping the Burnout Paradise faithful happy, but what does a developer do to jump start sales of a 12 month old game in a crowded marketplace. Criterion Games relaunched the game! A new SKU, and a new title (Burnout Paradise: Ultimate Box), complete with all the free downloadable content to date as well as the new premium (read: not free) content; the Party Pack – a play at home, social, pass the controller type mode.
Koloomn Review: If you only buy one puzzle game this year…
Can you top Lumines? Can you compete with Lumines? Would you even try? Japanese developer Cyber Front clearly believed there was room for a new puzzle game on the PSP and deserves credit for at least for developing a new puzzle IP on Sony’s handheld, at a time when so many new PSP titles were simply ports or sequels. Cyber Front’s PR machine say the game takes its inspiration from Tetris, but literally turns the concept on its head. Such a description doesn’t really do Koloomn justice, nor does it adequately explain what this puzzler is all about. A mere Tetris clone it is not. Read the rest of this entry »

