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	<title>Incomplete Gamer &#187; Birmingham University</title>
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	<copyright>Copyright &#xA9;  2010 </copyright>
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		<title>On the nose: Why too much realism can be a bad thing</title>
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		<pubDate>Fri, 15 May 2009 23:34:37 +0000</pubDate>
		<dc:creator>Jeremy Henderson</dc:creator>
				<category><![CDATA[Sound Off]]></category>
		<category><![CDATA[Birmingham University]]></category>
		<category><![CDATA[Dolby Digital Surround Sound]]></category>
		<category><![CDATA[Professor Bob Stone]]></category>
		<category><![CDATA[scent delivery system]]></category>

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		<description><![CDATA[&#160; It’s that time of the week again.&#160; My weekly PALGN column has landed and this weekend it’s a bit on the nose…well the subject matter is at least.&#160; This week The Wrap #30 asks the question, Can a game be too immersive?&#160; Over in the UK a boffin is working on a scent delivery [...]]]></description>
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<p>&#160;</p>
<p>It’s that time of the week again.&#160; My weekly PALGN column has landed and this weekend it’s a bit on the nose…well the subject matter is at least.&#160; This week <em><a href="http://palgn.com.au/14379/the-wrap-30/">The Wrap #30</a></em> asks the question, Can a game be too immersive?&#160; Over in the UK a boffin is working on a scent delivery system which brings the odours of the video game environment into your home.&#160; Do we really want that much immersion?&#160; You can find out the answer to that question right here at <a href="http://palgn.com.au/14379/the-wrap-30/">PALGN</a>.</p>
<p>Cheers,</p>
<p>The Incomplete Gamer </p>
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