Posts Tagged ‘Lumines’

Koloomn Review: If you only buy one puzzle game this year…

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Can you top Lumines? Can you compete with Lumines? Would you even try? Japanese developer Cyber Front clearly believed there was room for a new puzzle game on the PSP and deserves credit for at least for developing a new puzzle IP on Sony’s handheld, at a time when so many new PSP titles were simply ports or sequels. Cyber Front’s PR machine say the game takes its inspiration from Tetris, but literally turns the concept on its head. Such a description doesn’t really do Koloomn justice, nor does it adequately explain what this puzzler is all about. A mere Tetris clone it is not. Read the rest of this entry »

Box Art Blues: Vision impaired, Arthritic and Cranky

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Quite a while back, gaming blog, Kotaku, posted a short item about Australia. It’s always good to see our little corner of the world getting a bit of videogaming exposure. This little gem was titled ‘How Australia destroys box art’. Expecting something dramatic (think – book burning for the new millennium) I clicked through, to read the post and accompanying comments, hoping to see exclusive footage of bonfires, molten game cases and smug angry zealots brandishing placards.

Turned out videogame box art wasn’t being destroyed by an angry mob, but by the Office of Film and Literature Classification. Apparently, the author of the post, as well as some of those who added their comments to the article, felt that the OFLC was guilty of a something no less disturbing than book burning – they were defacing their precious video gaming box art with the OFLC colour-coded classification markings.

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Portable Gaming Etiquette

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You’ve got to figure that, two years on, poor old Steve Allcock, who was sacked by a Lancashire Bus company for playing his PSP while driving the bus, has been punished enough. But you’d be wrong.

Problem is, we badly wanted an excuse to revisit a post that first appeared in March 2006 over at PALGN. Blame it on our love of Lego, and puerile toilet humour if you must, but we like to think of this post as a public service. In order to prevent any further embarrassment to Steve and anyone else out there who’s a little confused about what society expects of them, we’d like to remind you of scenarios and environments were you should avoid playing the PSP or your handheld of choice.

You might think of it as reheated left-overs, environmentally correct recycling, or a slow news day. Here in the TIG lab, We call it Classic Incomplete Gamer.

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Extended Play

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On a bang-for-your-buck basis, a PSP game I picked up last year might be the best value video game I’ve ever purchased. It certainly helped that the game, Go Sudoku!, had been marked down to $20. For the uninitiated, Go Sudoku! comes with 1000 of the numerical brain puzzlers with more available online for anyone who still wants more after they finish all one thousand of the challenges.

If the price of admission still sounds a little high you can always sample a free demo. Take your pick of the PSP demo (it’s the Japanese version titled ‘Kazuo‘) available here, or you can download a free Sudoku! demo from the Playstation Store. The game was created by Sumo Digital, who also ported the title across to the PS3. The PS3 version is the more bright and shiny of the two, outputting in all its 1080i glory, but really, there is little to separate the two.

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