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	<title> &#187; PALGN</title>
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		<copyright>Copyright &#xA9;  2010 </copyright>
		<managingEditor>jeremy.henderson@incompletegamer.com ()</managingEditor>
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		<category>posts</category>
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		<itunes:category text="Society &amp; Culture"/>
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			<itunes:email>jeremy.henderson@incompletegamer.com</itunes:email>
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		<title>PSP Go!:  What can we expect?</title>
		<link>http://incompletegamer.com/psp-go-what-can-we-expect.html</link>
		<comments>http://incompletegamer.com/psp-go-what-can-we-expect.html#comments</comments>
		<pubDate>Sat, 09 May 2009 00:05:52 +0000</pubDate>
		<dc:creator>Jeremy Henderson</dc:creator>
				<category><![CDATA[Sound Off]]></category>
		<category><![CDATA[1Up]]></category>
		<category><![CDATA[PALGN]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[PSP Go!]]></category>
		<category><![CDATA[The Incomplete Gamer]]></category>

		<guid isPermaLink="false">http://incompletegamer.com/psp-go-what-can-we-expect.html</guid>
		<description><![CDATA[There is a revamped, remodelled, reworked PlayStation Portable on the way. Over the last few weeks we&#8217;ve seen rumours flying, details revealed and even speculation surrounding a new PSP name. Over at PALGN, my weekly column, The Wrap has just landed, and I’m attempting to sort the fact from the fiction, the wishful thinking from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://incompletegamer.com/wp-content/uploads/2009/05/pspgo.jpg"><img title="PSPGo!" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="216" alt="PSPGo!" src="http://incompletegamer.com/wp-content/uploads/2009/05/pspgo-thumb.jpg" width="470" border="0" /></a></p>
<p>There is a revamped, remodelled, reworked PlayStation Portable on the way. Over the last few weeks we&#8217;ve seen rumours flying, details revealed and even speculation surrounding a new PSP name. Over at PALGN, my weekly column, <em>The Wrap</em> has just landed, and I’m attempting to sort the fact from the fiction, the wishful thinking from the watertight, the logical from the ludicrous, the rational from the rubbish&#8230;you get the idea. </p>
<p>You’ll find <em>The Wrap #29</em> <a href="http://palgn.com.au/14308/the-wrap-29/">here</a>.</p>
<p>Cheers,</p>
<p>The Incomplete Gamer</p>
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		<title>More than they Bargained For</title>
		<link>http://incompletegamer.com/more-than-they-bargained-for.html</link>
		<comments>http://incompletegamer.com/more-than-they-bargained-for.html#comments</comments>
		<pubDate>Fri, 17 Apr 2009 22:32:41 +0000</pubDate>
		<dc:creator>Jeremy Henderson</dc:creator>
				<category><![CDATA[Sound Off]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[PALGN]]></category>
		<category><![CDATA[Special Edition Edition]]></category>
		<category><![CDATA[The Wrap]]></category>
		<category><![CDATA[The Wrap #26]]></category>

		<guid isPermaLink="false">http://incompletegamer.com/more-than-they-bargained-for.html</guid>
		<description><![CDATA[A quick heads up – The Wrap #26 is has been spotted onboard the good ship PALGN.  You can read my latest rant here. This week in ‘The Limited Edition Edition’ I report on two cases on opposite sides of the Atlantic where gamers got a little more than they bargained for.  Trouble was they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://incompletegamer.com/wp-content/uploads/2009/04/specialedition.jpg"><img style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" title="Special-Edition" src="http://incompletegamer.com/wp-content/uploads/2009/04/specialedition-thumb.jpg" border="0" alt="Special-Edition" width="470" height="216" /></a></p>
<p>A quick heads up – <em>The Wrap #26</em> is has been spotted onboard the good ship PALGN.  You can read my latest rant <a href="http://palgn.com.au/14128/the-wrap-26/" target="_blank">here</a>.</p>
<p>This week in ‘<em>The Limited Edition Edition</em>’ I report on two cases on opposite sides of the Atlantic where gamers got a little more than they bargained for.  Trouble was they weren’t happy.  Far from it in fact.  How then to impress your customer base? <em>The Wrap</em> puts forward a way to put the ‘special’ back into the special edition.</p>
<p>Don’t just sit there.  Get clicking, and remember; you&#8217;ll find links to all previous editions of <em>The Wrap</em> at the end of the column.</p>
<p>Cheers,</p>
<p>The Incomplete Gamer</p>
]]></content:encoded>
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		<title>My Latest Gig</title>
		<link>http://incompletegamer.com/my-latest-gig.html</link>
		<comments>http://incompletegamer.com/my-latest-gig.html#comments</comments>
		<pubDate>Tue, 07 Apr 2009 23:33:19 +0000</pubDate>
		<dc:creator>Jeremy Henderson</dc:creator>
				<category><![CDATA[Sound Off]]></category>
		<category><![CDATA[PALGN]]></category>
		<category><![CDATA[parental controls]]></category>
		<category><![CDATA[The European Union]]></category>
		<category><![CDATA[The Incomplete Gamer]]></category>
		<category><![CDATA[The Wrap]]></category>
		<category><![CDATA[The Wrap #24]]></category>

		<guid isPermaLink="false">http://incompletegamer.com/?p=260</guid>
		<description><![CDATA[If things have been a little quiet at The Incomplete Gamer it&#8217;s because I&#8217;ve taken on a new video games writing gig.  I&#8217;m back, writing a regular weekly column - The Wrap &#8211; after a two year hiatus; courtesy of the good folk at PALGN who thankfully don’t subscribe to the old adage that ‘you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://incompletegamer.com/wp-content/uploads/2009/04/the_wrap.jpg"><img class="alignnone size-full wp-image-261" title="the_wrap" src="http://incompletegamer.com/wp-content/uploads/2009/04/the_wrap.jpg" alt="" /></a></p>
<p>If things have been a little quiet at <em>The Incomplete Gamer </em>it&#8217;s because I&#8217;ve taken on a new video games writing gig.  I&#8217;m back, writing a regular weekly column <span class="quotable_PALGN"><span style="font-style: italic;">- The Wrap &#8211; </span>after a two year hiatus; courtesy of the good folk at <a title="PALGN" href="http://palgn.com.au/" target="_blank">PALGN</a> who thankfully don’t subscribe to the old adage that ‘you can never go home again’.  It turns out it was just my folks who believed that; although in their defence, they always swore that they had meant to tell me they had moved&#8230; but that’s another story. </span></p>
<p><em>The Incomplete Gamer</em> isn&#8217;t going anywhere.  if anything you should start to see increased gaming coverage (both news and reviews) as a result of my additional game writing duties, as I spend more of my day immersed in gaming, reviewing and with my head, hard-wired into the online video game news world.</p>
<p>You can read my latest column over at PALGN <a title="The Wrap #24" href="http://palgn.com.au/article.php?id=14007" target="_blank">here.</a> It drops ever Saturday &#8211; think of it as your antidote to a slow news day.   <em>The Wrap #24</em> looks at the health of the games industry in these rocky economic times.  Recent colums have looked at the way the motor industry use video games as a marketing tool, poked fun at the European Union&#8217;s efforts to enforce parental controls on consoles, and taken a (tongue planted firmly in cheek) look, at all the evil things video games are responsible for.</p>
<p>You&#8217;ll find links to all previous editions of <em>The Wrap</em> at the end of each article.  If I do say so myself, they&#8217;re a good read and I&#8217;m sure you&#8217;ll enjoy.</p>
<p>Cheers,</p>
<p>The Incomplete Gamer</p>
]]></content:encoded>
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		<title>Invasion Blueprint&#8230;it&#8217;s a Classic</title>
		<link>http://incompletegamer.com/invasion-blueprintits-a-classic.html</link>
		<comments>http://incompletegamer.com/invasion-blueprintits-a-classic.html#comments</comments>
		<pubDate>Wed, 21 May 2008 23:52:35 +0000</pubDate>
		<dc:creator>Jeremy Henderson</dc:creator>
				<category><![CDATA[Classic Incomplete Gamer]]></category>
		<category><![CDATA[Mercenaries 2: World in Flames]]></category>
		<category><![CDATA[PALGN]]></category>
		<category><![CDATA[Pandemic]]></category>
		<category><![CDATA[President Hugo Chavez]]></category>
		<category><![CDATA[Scott Warner]]></category>
		<category><![CDATA[US Department of Defence]]></category>
		<category><![CDATA[Venezuela]]></category>

		<guid isPermaLink="false">http://incompletegamer.com/?p=16</guid>
		<description><![CDATA[With Mercenaries 2: World in Flames dropping into your favourite video games retail outlet in a little over three months we thought it an opportune time to revisit the controversy which surrounded this title back in June 2006. We also really wanted a reason to republish an article which first appeared in a slightly different [...]]]></description>
			<content:encoded><![CDATA[<h5><a href="http://incompletegamer.com/wp-content/uploads/2008/06/clip-image0012.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" src="http://incompletegamer.com/wp-content/uploads/2008/06/clip-image001-thumb2.jpg" border="0" alt="clip_image001" width="470" height="216" /></a></h5>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">With Mercenaries 2: World in Flames dropping into your favourite video games retail outlet in a little over three months we thought it an opportune time to revisit the controversy which surrounded this title back in June 2006. We also really wanted a reason to republish an article which first appeared in a slightly different guise in June 2006 over at PALGN. You might think of it as reheated left-overs, enviromentally correct recycling, or a slow news day. We call it <em>Classic Incomplete Gamer</em>.</span></span></p>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">All of those clamouring for greater realism in games will no doubt be pleased by the latest publicity surrounding Pandemic’s upcoming game, Mercenaries 2: World in Flames. The game has Venezuelan politicians in a lather. According to a Reuters </span></span><a href="http://today.reuters.co.uk/news/newsArticle.aspx?type=technologyNews&amp;storyID=2006-05-25T195336Z_01_N25446752_RTRIDST_0_TECH-VENEZUELA-VIDEO-DC.XML&amp;archived=False"><span style="font-size: x-small;"><span style="font-size: x-small;">report</span></span></a><span style="font-size: x-small;"><span style="font-size: x-small;">, the video game provides a blueprint for violently overthrowing President Hugo Chavez. That’s right. You read correctly; a blueprint! Pandemic lead designers need to take a bow. Sure, IGN voted you runner-up in the PS3 Best Action category, E3 2006, but that pales into comparison to these accolades from the Venezuelan pollies.</span></span></p>
<p><span id="more-16"></span><br />
<span style="font-size: x-small;"><span style="font-size: x-small;">Let’s just suspend our disbelief for a few minutes, and consider for a moment that the Venezuelan law makers are actually onto something. I’m as cynical as the next man. Venezuela is the world’s number 5 oil exporter. You’d have to expect that if the Commander in Chief of the world’s most powerful country did have a list of destinations he’d like to send his troops to, that Venezuela would at least make the top ten. And the fact that Pandemic were responsible for the video game Full Spectrum Warrior, and its sequel, Full Spectrum Warrior &#8211; Ten Hammers, both of which are based on a simulation commissioned by the US Army, obviously can’t help but increase the Venezuelans anxiety levels. But are we seriously to believe that Department of Defence top brass are using this game as a blueprint for an invasion of Venezuela? I’m willing to believe the US would invade another country without a plan. Hell, they may already have done so on a number of occasions, but frankly, I’m not entirely convinced that on present form, the US military could be bothered to actually complete the game 100% on the highest difficulty levels, before green lighting the mission.</span></span></p>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">Now if we are to believe it’s a ‘virtual’ blueprint of the coming invasion, then President Chavez need only pre-order his PS3 at downtown Caracas, play through the game, jot down some notes and set up his defensive strategies accordingly. Hell, he can even save himself the cost of the PS3 and game bundle (the not insignificant sum of 1,417,218.00 Venezuela Bolivares at current </span></span><a href="http://www.xe.com/ucc/convert.cgi"><span style="font-size: x-small;"><span style="font-size: x-small;">exchange rates</span></span></a><span style="font-size: x-small;"><span style="font-size: x-small;">), and simply download a guide from </span></span><a href="http://www.gamefaqs.com/"><span style="font-size: x-small;"><span style="font-size: x-small;">Gamefaqs</span></span></a><span style="font-size: x-small;"><span style="font-size: x-small;">.</span></span></p>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">The whole virtual blueprint argument loses a bit of steam however when you head over to Pandemic’s </span></span><a href="http://www.mercs2.com/"><span style="font-size: x-small;"><span style="font-size: x-small;">Mercenaries 2</span></span></a><span style="font-size: x-small;"><span style="font-size: x-small;"> game site and discover this next gen title is an open world action game. Pandemic boasts that one of its key features is that it’s “a massive, reactive, and completely unscripted game world!” Completely unscripted! That bit of news is bad, both for the US military planners who Venezuelan authorities may have feared would follow the single player mission to a victorious conclusion, and at the same time for President Chavez who can no longer simply rely on a game guide to repel the mercenaries.</span></span></p>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">Venezuelan politicians have suggested that the game could even help lay the psychological groundwork for an actual invasion. Sure, a recent AP-AOL video games </span></span><a href="http://productivityapps.itbusinessnet.com/articles/viewarticle.jsp?id=42241"><span style="font-size: x-small;"><span style="font-size: x-small;">poll</span></span></a><span style="font-size: x-small;"><span style="font-size: x-small;"> conducted in April indicated that 4 out of 10 Americans are playing video games. By all accounts, that represents a much higher figure than the Bush administration’s current approval rating, but you’re never going to get this particular game into the hands of all 40% of Americans, so it’s not exactly going to be a terribly effective way of getting the word out to the US general populace.</span></span></p>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">Pandemic has, not surprisingly, been keeping low to the ground on this one, but lead designer, Scott Warner did have this to say on the Pandemic </span></span><a href="http://www.mercs2.com/forum/showthread.php?t=278"><span style="font-size: x-small;"><span style="font-size: x-small;">forums</span></span></a><span style="font-size: x-small;"><span style="font-size: x-small;">: “Mercenaries 2: World in Flames is a work of fictional entertainment. The story, characters and setting of the game should in no way be construed as negative towards the current Venezuelan government or the people of the country. One of the key reasons Venezuela was chosen for the setting of Mercenaries 2 is that is a fascinating and colourful country full of wonderful architecture, geography and culture…”</span></span></p>
<p><span style="font-size: x-small;"><span style="font-size: x-small;">So there you have it. Pandemic just wanted a nice ’sandbox’ for all you mercs to play in. After all, there’s no reason war has to be ugly. There’s no conspiracy, no impending invasion. And if the US Department of Defence do pre-order a few PlayStation 3’s in the coming months, I’m sure they’re just for use in the Pentagon rec rooms.</span></span></p>
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